Kind of interesting to see the patterns of their arrangements. I also forgot to mention that I've color coded the numbers: 1-3 red, 4-6 black, and 7-9 green HP 400 Weight >4300 or <2200. Clearly, you'll need to adjust the ranking criteria depending on the type of race you're entering (race vs. This sheet is not meant to categorically claim which car is "the best" it's just a way to help gauge "which car shall I try next?" (hopefully one to suit your driving style). Feel free to reply with the missing info, and I'll update the sheet.ĮDIT: I've updated the spreadsheet to use the default values (all "stock" equipment, unless the car comes automatically upgraded), and I've added HP and weight (and then created a Power:Weight ratio, which comes awfully close to the Performance Points). I've only been playing a few days, so haven't unlocked/earned some of the cars. If you download the spreadsheet, you'll also see that some information is missing. My version weights them as 40%, 20%, 30% and 10%, respectively, but you can change those percentages to match your own kind of driving, and then re-sort the data. Basically, I created a score based on the Acceleration, Top Speed, Cornering and Strength numbers. However, my inner "Sheldon Cooper" came out this morning, and I created a spreadsheet to rank all the cars (based on my own criteria, which you can change). In Wreckfest that's never been the case, You cant even customize your driver, not that I'm knocking that mind you its perfectly fine given its not a focus of the game at all who you are doesnt matter in this game so to speak, so why lock the AI's to certain names that I'm guessing most players of the game really couldn't damn about? if its because of consoles I get it they're not as editable as PC but why turn the PC version which has had and supported the game for years into a carbon copy of the console version, They're very different things and its okay to have slight differences between the two.I know everyone has their favorite, and I'm definitely much to much of a noob to know enough to truly judge yet. We have created a Wreckfest tier list of the best cars that you can pick, and we are keeping it regularly updated. They had a specific look for both their cars and the character, both Picture and driver model. Some cars can be modified to fit every class, while some cannot leave their stock class. The reason the locked car/driver thing worked so well in the Flatout games is because they were well defined characters. Performance Index sorts vehicles to groups, called classes, based on their calculated performance, determined by power-to-weight ratio and represented by performance points, abbreviated as PP. Being able to simply change the Names was a lot more fun, you could race anyone pretty much, just had to edit a. I figured they must have done something like this given I'd seen the exact same cars and drivers in like 3 races in a row always starting in the exact same spot in the grid, which imo makes it a tad dull compared to what we had prior to the update, it was always random which I think felt a tad more realistic Im sorry but even the best drivers in the world didn't always start on pole =P and the Names chosen are just kinda lame and random nothing quite like being in a race that includes Names Like "XXXDinguslordXXX" and "Pete". I'm pretty sure we will have to wait for a devkit update to be able to change/add names. Originally posted by Harry Nurppelz:The AI are personalities that are connected with a specific vehicle now.
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